Throwaway lab / footer treatments

Footer treatments

The first footer version, back on the bench. 00 is the exact original; 01–09 are variations built from it. 10 is now live in the production footer; every variant stays here for future components.

10 is live. The field treatment is in the real footer. 00–09 stay here as component variants for the project.

Selected footer treatment

10 / Dither field

ascii-things®Living ASCII for the web. Built from the original ascii-sharks.

Click a treatment, or use the arrow keys. Production uses 10 / Dither field; 00–09 stay as component variants. Your choice is remembered in this browser.

00exact

Original block wordmark

The exact first version: literal █ characters, a 7.5s row-major scan, and one orange origin cell.

01baseline

Horizontal scan

The original row-major pulse. A soft orange band travels across the wordmark and repeats.

02motion

Column sweep

A vertical band moves left to right. Calmer, more like a scanner passing over the letters.

03motion

Letter cascade

Each letter flashes as a whole, then hands off to the next. Reads as a terminal decoding a word.

04motion

Terminal decode

Sparse cells flicker in a deterministic noise pattern. More texture, less predictable.

05interactive

Hover field

No idle motion. Moving across the wordmark lights nearby cells and leaves a fading trail.

06form

Dot matrix

The same glyphs with smaller square cells and more air. Refined, but still clearly ASCII.

07form

Stacked lockup

ASCII over THINGS. A row refresh travels through both lines; the mark gets more vertical space.

08color

Reverse tone

Orange blocks with an ivory scan. Stronger brand color, but louder in the footer.

09texture

Ordered dither

A 4×4 Bayer field redraws the wordmark as a moving dot grid. Canvas dither, not block cells.

10texture

Dither field

The whole footer band becomes a 4×4 Bayer field. The wordmark emerges as a denser region while a slow orange scan crosses the surface.